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December 03, 2018
"Currently, VR content creation is prohibitively costly, and it is difficult to create the kinds of experiences consumers are looking for," explained Kristen Hanich, a research analyst with Dallas, Texas-based Parks Assocates, a market research and consulting company specializing in consumer technology products.
"Lowering the barrier to entry should help with the VR industry's content problem -- there's a lack of it," she told TechNewsWorld.
Nevertheless, Nvidia has some work to do before the promise of its deep learning technology can be fulfilled.
From the article "AI Meets VR in New Nvidia Tech" by John P. Mello, Jr.
Even more pertinent, according to a survey compiled by Parks Associates, 55% of cable subscribers state that live sports is an important factor in why they are staying with expensive cable packages. T...
Pew has also reported that 68% of smartphone owners use their phone to follow along with breaking news events at least occasionally, 67% use their phone for turn-by-turn navigation while driving, and...
A whopping 117 million Americans are expected to need assistance with caregiving, according The Caregiving Innovation Frontiers by AARP and Parks Associates. It’s a $42.9 billion market. Yet, perhaps...
The company is a leader in the streaming market—it launched an OTT (over-the-top) Internet-based streaming service in 2014. According to research firm Parks Associates, the WWE’s service is the fifth...
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