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December 03, 2018
"Currently, VR content creation is prohibitively costly, and it is difficult to create the kinds of experiences consumers are looking for," explained Kristen Hanich, a research analyst with Dallas, Texas-based Parks Assocates, a market research and consulting company specializing in consumer technology products.
"Lowering the barrier to entry should help with the VR industry's content problem -- there's a lack of it," she told TechNewsWorld.
Nevertheless, Nvidia has some work to do before the promise of its deep learning technology can be fulfilled.
From the article "AI Meets VR in New Nvidia Tech" by John P. Mello, Jr.
That 50 percent figure gets a lot of play: In April 2015, Parks Associates reported that 50 percent of U.S. broadband-enabled homes had an SVOD subscription. In March 2016, NPD Group reported that 52...
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It's the embodiment of "If you can't beat 'em, join 'em": Researcher Parks Associates released data today showing that 21 percent of pay TV subscribers in the U.S. also subscribe to a streaming servic...
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